Introduction
Series Overview: This is Part 1 of our HTTP Server implementation series. We'll start with TCP fundamentals and gradually build up to a full-featured HTTP server.
Before diving into HTTP specifics, we need to understand and implement the foundational TCP layer that HTTP runs on. This first part focuses on creating a basic TCP server that can accept connections and handle data transfer.
TCP Basics
TCP (Transmission Control Protocol) provides reliable, ordered, and error-checked delivery of data between applications running on hosts communicating via an IP network.
Key Concepts:
- Connection-oriented communication
- Three-way handshake
- Reliable data transfer
- Flow control
Basic Implementation
Let's implement a basic TCP server in Go that can:
- Listen on a specified port
- Accept incoming connections
- Handle multiple clients concurrently
- Read and write data
main.go
package main
import (
"fmt"
"log"
"net"
)
// Server represents our TCP server
type Server struct {
host string
port int
}
// NewServer creates a new TCP server instance
func NewServer(host string, port int) *Server {
return &Server{
host: host,
port: port,
}
}
// Start begins listening for connections
func (s *Server) Start() error {
listener, err := net.Listen("tcp", fmt.Sprintf("%s:%d", s.host, s.port))
if err != nil {
return fmt.Errorf("failed to start server: %v", err)
}
defer listener.Close()
log.Printf("Server listening on %s:%d", s.host, s.port)
for {
conn, err := listener.Accept()
if err != nil {
log.Printf("Error accepting connection: %v", err)
continue
}
// Handle each connection in a goroutine
go s.handleConnection(conn)
}
}
Important: Always remember to close connections and handle errors appropriately in production code.